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Master the Rules of Summoning Gems Trading Card Game

  • Writer: Bill Charters
    Bill Charters
  • Feb 9
  • 2 min read

Updated: Feb 12

# Summoning Gems Trading Card Game — Official Rules (Game Mechanics)


Welcome to the official rules document for **Summoning Gems**, the strategic trading card game where players summon powerful creatures, cast potent spells, and harness gem energy to claim victory.


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## Table of Contents

1. Game Components

2. Setup

3. Turn Structure

4. Summoning Creatures

5. Combat

6. Deckbuilding Rules

  1. Win Condition

8. Tournaments and Clarifications


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## 1) Game Components

- **Deck:** 40–60 cards made up of Creatures and wizardry cards Referred to as the Realm

- **Health Tracker:** Each player starts at **30 Health**.

- **Gem Pool:** Where your available Gem Energy is tracked.

- **Battlefield:** Where your Creatures remain in play.

- **Discard Pile:** Where destroyed/used cards go. Also called the Tomb


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## 2) Setup

1. Each player shuffles their deck.

2. Each player draws **5 cards** as an opening hand.

3. Each player starts with **0 Gem Energy** in their pool.

4. Determine the first player (coin flip or agreement).

- The first player **skips the Battle step** on their first turn.


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## 3) Turn Structure

Each turn is played in this order:


### Recharge Phase End any effects that last “until end of turn.”

- Add one summoning Gem to turn players pool


### B. Draw Phase

- Draw **1 card**.



### C. Main Phase

- You may **summon Creatures**, **cast Spells**, and **activate abilities**. Creatures have summoning cost on upper right corner.


### D. Combat Phase

- Declare attackers.

- Resolve combat damage.

Weaker Being goes to tomb, if both Beings have equal attack points both are destroyed


### E. End Phase

- Pass the turn to your opponent.


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##4) Summoning Creatures

- **Summoning Cost:** Each Creature has a Gem Energy cost. Pay that cost to summon it.

- **Battlefield:** Summoned Creatures enter your battlefield.



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## 5 Combat


### A. Declare Attackers

- Choose any number of your ready Creatures that can attack.

  • Beings must attack other Beings unless defending play has none. In that situation a player may be attacked directly. reduce opponent's health by Beings attack value




### Damage and Results

- Combat damage is dealt simultaneously:

- Attacker deals damage equal to its **Power** to the attack target

- Damage does not stack. Highest attack value wins



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## 6) Deckbuilding Rules

- **Deck Size:** 40–60 cards.

- **Copy Limit:** Up to **3 copies** of the same named card.


- **Card Types:** Any mix of Beings and wizardry cards


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##7) Win Condition

You win if any of the following happens:

- Your opponent’s Health is reduced to **0 or less**.

- Your opponent must draw a card but **cannot** (empty deck).

- A card effect states an alternate win condition and you fulfill it.


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## 8 Tournaments and Clarifications

- **Timing & Disputes:** Pause play and call for a judge/organizer ruling if needed.

- **Official Rulings:** If a ruling conflicts with a player interpretation, the official ruling applies.

- **Round Time:** If playing timed rounds, follow the event’s posted time rules.

All cards must be sleeved in standard sized card sleeves.

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*End of Summoning Gems Official Game Rules*

 
 
 

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